﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using igflow.GameObject;

namespace igflow.Components
{
    public class igComponent
    {
        public igGameObject gameObject; // Who we are attached to
        public virtual void Init() { }
        public virtual void Update() { }
        public virtual void LateUpdate() { }
        public virtual void Draw() { }
        public virtual void OnGUI() { }
    }
}
